![]() ![]() Some nodes let you customize their behavior by writing snippets of VEX to manipulate data, giving great flexibility. Geometry gets built and passed out of the procedural to the cvex program which processes the geometry then returns the result back to the procedural. CVEX is an actual program written in VEX or built with VOP networks usually by the TD/Artist that gets called by a run-time procedural written in c++ by a developer utilizing the HDK. If I am unable to do so, I fill the holes in my comprehension by referring back to the tutorial.Įssentially, what I am saying is that: A master can explain to me a complex concept simply, but true competency lies in me being able to teach the concept in my own words.CVEX is a TD/Artist VEX/VOP front end built in to specific render time procedurals by the developer of that render procedural. Then, I review the code and try to explain what’s going on at each step as if I was going to teach someone. I realized that I learned Houdini and VEX is by following a tutorial and writing out the code first even if I do not comprehend. I suppose the challenge as an artist is not about the tools or algorithm, but rather where and how far you take it to. Every time I solve a problem, another one appears. Even though the subdivision algorithm is the 20% that drives 80% of the projects, I realize I spent 80% of my time troubleshooting what comes next. Originally, I had thought this assignment might have been too simple since the subdivision algorithm was available via a tutorial. ![]() This helps me be more conscious about what I am doing, and as well as identifying areas where may I overlooked or could have been done better or easier.Ĭomplexity is just a series of small things done greatly Sometimes when I hit an obstacle, I would just let go of the problem and head over to review what I did so far. During this project, I found myself writing down my process as I worked in Houdini. A good process page is about what you show and what you DON’T show. 80% of the process should be images, and 20% are words because the people (producers, technical or creative directors) who are viewing your websites might not read deeply into your process it is possible that they just want to know if you are a person who can communicate their processes effectively. I think a good way to balance visuals and words is by using 80-20 rule. I do so by being being as contextual and descriptive as I can with my headers and sub-headers, and using GIFs to show what I am talking about. While it is a given that artists are recommended to do their process pages but they do not know how to organize information and visuals coherently. Some key factors to what I believe makes a process page great are: I had been investigating how to utilize my technical expertise in Motion Design in a favorable positioning and demonstration, and this Houdini course has helped me do that by learning how to demonstrate comprehension and mastery through the communication of my methods and procedures on a process breakdown. ![]() Pos_b = lerp(pos_1,pos_2,x) // not sliding between 1 & 3, account for orientation of points assign the points into vector variables Vector pos_a,pos_b,pos_c,pos_d,pos_e,pos_f store list of points on a primitive in an array ![]()
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